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Life at camp

The camp is seen from above, and the leader walks it: tap somewhere to walk there. Tap a station, the fire, the guildhouse or the boat to go and use it. The road out of camp leads to its town, and a sign at the road shows a heart when someone in town has a moment waiting, and a coin when a stall is open.

Tap someone while they work to cheer them on. Each cheer does 10 seconds of their work at once. The guild holds up to 30 cheers and gets one back every 10 seconds.

A chicken runs through camp about every 12 minutes. Tap it for 3 to 8 gold, up to 6 times a day.

Driftwood washes up on the beach about every 20 minutes, and up to 6 pieces wait there. Tap a piece and the leader walks over to pick it up.

Each member can have a favourite job, set from their sheet. Whenever they’re free with nothing to do, they go back to it by themselves. The leader leaves their job while they’re in a town or the city.

What the guild made and brought home waits in Returns until it’s collected.

The journal lists the guild’s achievements, each paying gold the moment it’s done, and the collection log.