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Range

Range

Whoever holds a bow fights in Range, and needs arrows to fight at camp. Range beats Magic and loses to Melee.

  • Each Range level adds 2 power, and a bow needs a Range level to hold, by tier.
  • Arrows add to an archer’s power in camp fights. They’re made by Woodworking.

Bows are made by Woodworking or bought from the carts. Hoods, bodies and quivers are crafted from hide. A quiver is worn in the cape slot.

Fighting XP comes from camp fights, expeditions, voyages, boss fights, raids, bounties and sparring. Where it goes depends on the member’s stance, and a third as much again goes to Hitpoints.

TierSetPower per pieceNeedsWhole set
1Leather gear21
2Hard leather gear51+5% loot from expeditions
3Green dragonhide gear95+5% XP
4Yellow dragonhide gear1415+10% loot from expeditions
5Blue dragonhide gear2025+10% loot from expeditions and +10% XP
6Ranger gear2735+12% loot from expeditions and +12% XP
7Grey dragonhide gear3545+15% loot from expeditions and +15% XP

See Range gear for every piece.