Tern Rock
| Kind | Voyage |
| Sets out from | The home camp’s jetty |
| Time | 12 min |
| Difficulty | 5 |
| Party | Up to 3 |
| XP | 12 |
| Foes fight in | Range (so Melee has the edge) |
What comes home
Section titled “What comes home”| Item | Amount | Chance | |
|---|---|---|---|
| Gold | 5 to 12 | 100% | |
| 4 to 8 | 100% | ||
| 6 to 12 | 100% | ||
| 2 to 5 | 70% |
- A failed voyage turns back with half. Nobody is hurt.
In the story
Section titled “In the story”A win here is a step in The Far Light.