Combat
Every fight uses the same rules: camp fights, boss fights, raids and sparring.
The fighting styles
Section titled “The fighting styles”A member fights with whatever they hold: a sword (or nothing) is Melee, a bow is Range, a staff is Magic. Their power is their level in that style plus their gear.
The combat triangle
Section titled “The combat triangle”Melee beats Range, Range beats Magic, and Magic beats Melee. With the advantage a fighter deals 25% more and takes 25% less; against it, the reverse. Every foe, boss and camp mob fights in a style, and each place’s foes share one.
Health
Section titled “Health”Health is 10 for each Hitpoints level, everywhere. Everyone starts at Hitpoints 10, which is 100 health.
Taking less
Section titled “Taking less”- Armour takes a share off every blow: the helm, body and off-hand, more for a higher tier, and a shield more than an off-hand. At most 60%.
- Defence takes off more, up to 30% at level 99, on top of armour.
- A member’s sheet shows their health and how much they take off.
Stances
Section titled “Stances”Each member has a stance, picked when setting their job, and it decides where their fighting XP goes:
| Stance | Their style | Defence |
|---|---|---|
| Attack | All of it | None |
| Balanced | Half | Half |
| Defensive | None | All of it |
Whatever the stance, a third as much again goes to Hitpoints.
Combat level
Section titled “Combat level”Combat level is a quarter of Defence plus Hitpoints, plus 0.65 times the best of Melee, Range and Magic, rounded down. A new member is 3, and someone at 99 in everything is 113. Camp mobs open by combat level, and the bounty board offers what’s near it.
Levels to wear gear
Section titled “Levels to wear gear”Every tier of gear needs a level: helms, bodies and off-hands need Defence, and a weapon needs its style’s level. Capes, quivers, necklaces, work tools and lanterns need nothing. Gear already on someone above their level stays on and works until it’s taken off.
| Tier | Land gear | Level to wear |
|---|---|---|
| 1 | Scrap gear | 1 |
| 2 | Bronze gear | 1 |
| 3 | Iron gear | 5 |
| 4 | Steel gear | 15 |
| 5 | Tidesteel gear | 25 |
| 6 | Mithril gear | 35 |
| 7 | Adamant gear | 45 |
Magic and Range gear of the same tier need the same levels. See Arms and armour.