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Recruits

Recruits are hired at the Recruits board inside the guildhouse. The guild starts with beds for 3 (the leader counts). Quests and guildhouse levels add beds.

  • Up to 3 people wait on the board, and new ones come every 4 hours.
  • A hire starts at 300 gold, and the price is multiplied by 2 for every member already hired.
  • They arrive near the leader’s best fighting level, and some come with gear on, which adds to their price. They only wear gear they have the level for.
  • Everyone’s board is different, so no two guilds are alike.
  • A hired member can be renamed for 50 gold. Renaming the leader is free.

Each recruit has one trait.

TraitWhat it doesFound at
Strong BackChops wood 20% faster.Any camp
Deep DiggerMines 20% faster.Any camp
Patient AnglerFishes 20% faster.Any camp
Forge-bornSmiths 20% faster.Any camp
Camp CookCooks 20% faster.Any camp
Nimble FingersCrafts 20% faster.Any camp
Steady HandsWorks wood 20% faster.Any camp
Green ThumbForages 20% faster.Any camp
Quick LearnerLearns every job 25% faster.Any camp
Sharp EyeParties bring back 15% more loot.Any camp
Stout+3 power.Any camp
BrawlerFights 20% faster.Any camp
ToughHeals from injuries twice as fast.Any camp
Sea LegsAdds 3 sea power on voyages.Saltmire
BeachcomberVoyages bring back 20% more.Saltmire

People hired at Saltmire arrive already skilled:

SkillStarting level
Woodcutting20
Mining20
Fishing20
Foraging20
Smithing22
Cooking20
Crafting20
Woodworking20

People hired at Ashenveil arrive already skilled:

SkillStarting level
Woodcutting40
Mining40
Fishing40
Foraging40
Smithing43
Cooking40
Crafting40
Woodworking40