Camp fights
Each camp has hunting grounds with mobs to fight. Put a member on the Combat job at one, and they fight it for as long as they’re left there, a kill at a time, even while the game is closed. Tap a ground (or one of its mobs) to see it.
How it goes
Section titled “How it goes”- A ground opens at a combat level. The member trains whichever style they hold, and the XP goes by their stance.
- The stronger they are against the mob, the quicker each kill, up to three times slower against a strong one.
- They need food. They eat when they’re under 50% health, and stop if they drop under 25% with nothing left to eat.
- Pick their food on the job sheet, or they eat whatever will mend them.
- An archer needs arrows, and better arrows add power; some are picked up again. A mage spends rune chips, made from waystone shards by Crafting.
- A mob that’s too strong for them (one kill’s bites would take 75% of their health) won’t be fought.
- The combat triangle counts: pick the style that beats the mob’s.
- A scroll, read from the bounty shop, gives +25% XP in its style for 1 h.
The grounds
Section titled “The grounds”| Mob | Camp | Combat level | Fights in | Each kill (at best) | XP | Drops |
|---|---|---|---|---|---|---|
| Rats | Briarhold | 1 | Melee | 8 s | 2 | |
| Wild chickens | Briarhold | 6 | Melee | 12 s | 3 | |
| Wolves | Briarhold | 9 | Melee | 12 s | 4 | |
| Crabs | Saltmire | 15 | Melee | 14 s | 6 | |
| Green wyrmlings | Briarhold | 17 | Range | 14 s | 6 | |
| Yellow drakes | Saltmire | 22 | Range | 12 s | 6 | |
| Sea snakes | Saltmire | 29 | Magic | 15 s | 10 | |
| Reed stalkers | Saltmire | 36 | Melee | 16 s | 10 | |
| Spiderlings | Ashenveil | 40 | Range | 14 s | 29 | |
| Blight crawlers | Ashenveil | 44 | Magic | 16 s | 37 | |
| Grey wisps | Ashenveil | 48 | Magic | 15 s | 42 | |
| Ash wyrms | Ashenveil | 53 | Melee | 18 s | 55 |
Every mob also drops a little gold now and then.
The bounty board
Section titled “The bounty board”The board by the guildhouse holds 3 bounties at a time. Each pays marks, and XP when it’s handed in. New ones go up as old ones are done, sized to the guild’s best combat level, and never the same twice on the board.
| Bounty | Marks |
|---|---|
| Defeat a number of one camp mob | 6 to 14 |
| Win at a place a number of times | 8 to 16 |
| Beat a boss | 12 to 20 |
| Win a party raid | 15 |
- One reroll a day is free; after that each costs 5 marks.
- A bounty you don’t want can be blocked, so its target never comes up again. Each block needs a slot: 40 marks each, up to 3.
- Now and then a bounty handed in brings home the
Bounty hound.
The bounty shop
Section titled “The bounty shop”Marks are spent at the board:
| Item | Marks | What it does |
|---|---|---|
| 30 | +25% Melee XP in camp fights for 1 h | |
| 30 | +25% Magic XP in camp fights for 1 h | |
| 30 | +25% Range XP in camp fights for 1 h | |
| 12 | +14% expedition success, 14 bond for a dragon, heals in fights | |
| 250 | Worn for looks | |
| 400 | Worn for looks | |
| 150 | A new emblem for the guild’s crest | |
| 150 | A new emblem for the guild’s crest | |
| 150 | A new emblem for the guild’s crest | |
| 1,000 | A pet that follows the leader |