Skip to content

Camp fights

Each camp has hunting grounds with mobs to fight. Put a member on the Combat job at one, and they fight it for as long as they’re left there, a kill at a time, even while the game is closed. Tap a ground (or one of its mobs) to see it.

  • A ground opens at a combat level. The member trains whichever style they hold, and the XP goes by their stance.
  • The stronger they are against the mob, the quicker each kill, up to three times slower against a strong one.
  • They need food. They eat when they’re under 50% health, and stop if they drop under 25% with nothing left to eat.
  • Pick their food on the job sheet, or they eat whatever will mend them.
  • An archer needs arrows, and better arrows add power; some are picked up again. A mage spends rune chips, made from waystone shards by Crafting.
  • A mob that’s too strong for them (one kill’s bites would take 75% of their health) won’t be fought.
  • The combat triangle counts: pick the style that beats the mob’s.
  • A scroll, read from the bounty shop, gives +25% XP in its style for 1 h.
MobCampCombat levelFights inEach kill (at best)XPDrops
RatsBriarhold1Melee8 s2
Wild chickensBriarhold6Melee12 s3 Feather
WolvesBriarhold9Melee12 s4 Hide
CrabsSaltmire15Melee14 s6 Crab
Green wyrmlingsBriarhold17Range14 s6 Green dragonhide
Yellow drakesSaltmire22Range12 s6 Yellow dragonhide
Sea snakesSaltmire29Magic15 s10 Pearl
Reed stalkersSaltmire36Melee16 s10 Reeds
SpiderlingsAshenveil40Range14 s29 Grey flax
Blight crawlersAshenveil44Magic16 s37 Amber
Grey wispsAshenveil48Magic15 s42 Moonstone
Ash wyrmsAshenveil53Melee18 s55 Grey dragonhide

Every mob also drops a little gold now and then.

The board by the guildhouse holds 3 bounties at a time. Each pays marks, and XP when it’s handed in. New ones go up as old ones are done, sized to the guild’s best combat level, and never the same twice on the board.

BountyMarks
Defeat a number of one camp mob6 to 14
Win at a place a number of times8 to 16
Beat a boss12 to 20
Win a party raid15
  • One reroll a day is free; after that each costs 5 marks.
  • A bounty you don’t want can be blocked, so its target never comes up again. Each block needs a slot: 40 marks each, up to 3.
  • Now and then a bounty handed in brings home the Bounty hound.

Marks are spent at the board:

ItemMarksWhat it does
Melee scroll30+25% Melee XP in camp fights for 1 h
Magic scroll30+25% Magic XP in camp fights for 1 h
Range scroll30+25% Range XP in camp fights for 1 h
Hunter’s rations12+14% expedition success, 14 bond for a dragon, heals in fights
Bounty hunter’s hood250Worn for looks
Bounty hunter’s cape400Worn for looks
Hound emblem150A new emblem for the guild’s crest
Arrows emblem150A new emblem for the guild’s crest
Mask emblem150A new emblem for the guild’s crest
Bounty hound1,000A pet that follows the leader