Perks
Perks are taken at the Guild Tree, inside the guildhouse.
Perk points
Section titled “Perk points”- Each level of every camp’s guildhouse gives points (see The guildhouse).
- Finishing each story quest gives 1: 10 in all.
- Every 10 achievements give 1.
- Each boss gives 1 for its first win and 1 more for winning with all three stars.
- Each party raid gives 1 for its first win.
Points can be taken back and spent again for 25 gold each.
The trunk
Section titled “The trunk”| Perk | Ranks | What it does |
|---|---|---|
| Guild Charter | 1 | The trunk of the tree. Time away counts 1 hour longer. |
Hearth
Section titled “Hearth”Gathering, crafting and time away.
| Perk | Ranks | What it does | Needs |
|---|---|---|---|
| Tool Racks | 3 | Woodcutting, mining, fishing and foraging 5% faster per rank. | Guild Charter |
| Workbenches | 3 | Smithing, cooking, crafting and woodworking 5% faster per rank. | Tool Racks |
| Bunkhouse Hearth | 2 | Time away counts 2 hours longer per rank. | Tool Racks |
| Master’s Notes | 3 | All skill XP +5% per rank. | Workbenches |
| Night Lanterns | 2 | Every job 3% faster per rank. | Bunkhouse Hearth |
| Guild Tradition | 1 | Every job 15% faster. | Master’s Notes or Night Lanterns, and 8 points in Hearth |
| Long Watch | 1 | Time away counts 8 hours longer. | Master’s Notes or Night Lanterns, and 8 points in Hearth |
Expeditions: power, luck, loot and speed.
| Perk | Ranks | What it does | Needs |
|---|---|---|---|
| Drill Yard | 3 | +1 power for everyone per rank. | Guild Charter |
| Scouts | 3 | +2% expedition success per rank. | Drill Yard |
| Field Kitchen | 2 | Food on expeditions works 25% better per rank. | Drill Yard |
| Map Room | 2 | Expeditions bring back 10% more per rank. | Scouts |
| Infirmary | 2 | Injuries take 25% less time per rank. | Field Kitchen |
| Fast Roads | 1 | Expeditions take 20% less time. | Map Room or Infirmary, and 8 points in Road |
| Trophy Hunters | 1 | Necklaces and boss finds drop 25% more often. | Map Room or Infirmary, and 8 points in Road |
Selling, the market carts and hiring.
| Perk | Ranks | What it does | Needs |
|---|---|---|---|
| Trade Counter | 3 | Everything sells for 5% more per rank. | Guild Charter |
| Haggler | 2 | Market carts charge 5% less per rank. | Trade Counter |
| Word of Mouth | 1 | One more recruit on the board. | Trade Counter |
| Favoured Customer | 2 | Carts pay 10% more for what they want, per rank. | Haggler |
| Recruiters | 2 | Hiring costs 10% less per rank. | Word of Mouth |
| Spare Bunks | 1 | One more bed in the guildhouse. | Favoured Customer or Recruiters, and 7 points in Coin |
| Talent Scout | 1 | Recruits on the board start 3 levels higher in their best skill. | Favoured Customer or Recruiters, and 7 points in Coin |
Voyages and the boat: speed, loot, luck and cargo.
| Perk | Ranks | What it does | Needs |
|---|---|---|---|
| Deep Holds | 3 | The boat carries 10% more on trade runs per rank. | Guild Charter |
| Tide Charts | 2 | Voyages take 10% less time per rank. | Deep Holds |
| Sea Shanties | 2 | Voyage XP +10% per rank. | Deep Holds |
| Salvage Nets | 2 | Voyages bring back 10% more per rank. | Tide Charts |
| Steady Keel | 1 | +5% voyage success. | Sea Shanties |
| Fair Winds | 1 | +10% voyage success. | Salvage Nets or Steady Keel, and 7 points in Sea |
| Shipwright’s Guild | 1 | Boats cost 15% less. | Salvage Nets or Steady Keel, and 7 points in Sea |
Battle
Section titled “Battle”The leader in boss fights: the surge, health, crits, food and companions.
| Perk | Ranks | What it does | Needs |
|---|---|---|---|
| Hardy | 3 | +5% health in every fight per rank. | Guild Charter |
| Surge | 1 | Learn the surge: a quick dash in boss fights that leaves you untouchable for a moment. | Guild Charter |
| Keen Eye | 2 | +3% crit chance in boss fights per rank. | Hardy |
| Iron Stomach | 2 | Food heals 15% more per rank. | Hardy |
| Quick Feet | 3 | The surge is back 0.4 s sooner per rank. | Surge |
| Long Reach | 1 | With a sword in hand, your reach is 8 longer. | Keen Eye |
| Packed Lunch | 1 | Carry one more food into boss fights. | Iron Stomach |
| Riposte | 2 | Counters hit 15% harder per rank. | Quick Feet |
| Longbow | 1 | With a bow in hand, your range is 16 longer. | Keen Eye |
| Arcane Ward | 1 | With a staff in hand, start each fight with a ward of 10% health. | Keen Eye |
| Rallying Leader | 2 | Companions hit 8% harder per rank. | Riposte |
| Last Stand | 1 | Once a fight, a blow that would put you down leaves you on 1 health, untouchable for a moment. | Long Reach or Packed Lunch or Rallying Leader or Longbow or Arcane Ward, and 10 points in Battle |
| Untouchable | 1 | A surge keeps you untouchable twice as long. | Rallying Leader, and 10 points in Battle |