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Perks

Perks are taken at the Guild Tree, inside the guildhouse.

  • Each level of every camp’s guildhouse gives points (see The guildhouse).
  • Finishing each story quest gives 1: 10 in all.
  • Every 10 achievements give 1.
  • Each boss gives 1 for its first win and 1 more for winning with all three stars.
  • Each party raid gives 1 for its first win.

Points can be taken back and spent again for 25 gold each.

PerkRanksWhat it does
Guild Charter1The trunk of the tree. Time away counts 1 hour longer.

Gathering, crafting and time away.

PerkRanksWhat it doesNeeds
Tool Racks3Woodcutting, mining, fishing and foraging 5% faster per rank.Guild Charter
Workbenches3Smithing, cooking, crafting and woodworking 5% faster per rank.Tool Racks
Bunkhouse Hearth2Time away counts 2 hours longer per rank.Tool Racks
Master’s Notes3All skill XP +5% per rank.Workbenches
Night Lanterns2Every job 3% faster per rank.Bunkhouse Hearth
Guild Tradition1Every job 15% faster.Master’s Notes or Night Lanterns, and 8 points in Hearth
Long Watch1Time away counts 8 hours longer.Master’s Notes or Night Lanterns, and 8 points in Hearth

Expeditions: power, luck, loot and speed.

PerkRanksWhat it doesNeeds
Drill Yard3+1 power for everyone per rank.Guild Charter
Scouts3+2% expedition success per rank.Drill Yard
Field Kitchen2Food on expeditions works 25% better per rank.Drill Yard
Map Room2Expeditions bring back 10% more per rank.Scouts
Infirmary2Injuries take 25% less time per rank.Field Kitchen
Fast Roads1Expeditions take 20% less time.Map Room or Infirmary, and 8 points in Road
Trophy Hunters1Necklaces and boss finds drop 25% more often.Map Room or Infirmary, and 8 points in Road

Selling, the market carts and hiring.

PerkRanksWhat it doesNeeds
Trade Counter3Everything sells for 5% more per rank.Guild Charter
Haggler2Market carts charge 5% less per rank.Trade Counter
Word of Mouth1One more recruit on the board.Trade Counter
Favoured Customer2Carts pay 10% more for what they want, per rank.Haggler
Recruiters2Hiring costs 10% less per rank.Word of Mouth
Spare Bunks1One more bed in the guildhouse.Favoured Customer or Recruiters, and 7 points in Coin
Talent Scout1Recruits on the board start 3 levels higher in their best skill.Favoured Customer or Recruiters, and 7 points in Coin

Voyages and the boat: speed, loot, luck and cargo.

PerkRanksWhat it doesNeeds
Deep Holds3The boat carries 10% more on trade runs per rank.Guild Charter
Tide Charts2Voyages take 10% less time per rank.Deep Holds
Sea Shanties2Voyage XP +10% per rank.Deep Holds
Salvage Nets2Voyages bring back 10% more per rank.Tide Charts
Steady Keel1+5% voyage success.Sea Shanties
Fair Winds1+10% voyage success.Salvage Nets or Steady Keel, and 7 points in Sea
Shipwright’s Guild1Boats cost 15% less.Salvage Nets or Steady Keel, and 7 points in Sea

The leader in boss fights: the surge, health, crits, food and companions.

PerkRanksWhat it doesNeeds
Hardy3+5% health in every fight per rank.Guild Charter
Surge1Learn the surge: a quick dash in boss fights that leaves you untouchable for a moment.Guild Charter
Keen Eye2+3% crit chance in boss fights per rank.Hardy
Iron Stomach2Food heals 15% more per rank.Hardy
Quick Feet3The surge is back 0.4 s sooner per rank.Surge
Long Reach1With a sword in hand, your reach is 8 longer.Keen Eye
Packed Lunch1Carry one more food into boss fights.Iron Stomach
Riposte2Counters hit 15% harder per rank.Quick Feet
Longbow1With a bow in hand, your range is 16 longer.Keen Eye
Arcane Ward1With a staff in hand, start each fight with a ward of 10% health.Keen Eye
Rallying Leader2Companions hit 8% harder per rank.Riposte
Last Stand1Once a fight, a blow that would put you down leaves you on 1 health, untouchable for a moment.Long Reach or Packed Lunch or Rallying Leader or Longbow or Arcane Ward, and 10 points in Battle
Untouchable1A surge keeps you untouchable twice as long.Rallying Leader, and 10 points in Battle