Travel
Teleports
Section titled “Teleports”The Spellbook (at camp, or from the waystone in any town) has a teleport to each region’s camp, to its town, and to Waymeet. Each needs the leader’s Magic level and spends waystone shards (
Waystone shard), which turn up while mining. The camp and town where the leader is are free. A teleport that’s paid for gives the leader Magic XP. A camp teleport moves the leader to live at that camp.
| To (camp or town) | Magic | Shards | Magic XP |
|---|---|---|---|
| Briarhold | 1 | 1 | 15 |
| Waymeet | 8 | 1 | 20 |
| Saltmire | 18 | 2 | 40 |
| Ashenveil | 31 | 3 | 60 |
A region’s teleports only open once the region has. Without the Magic, walk: a town’s lane leads down to its camp, Waymeet’s south gate leads out to Briarhold’s road, and the boat at a camp’s dock sails the leader to any other camp.
To town and back
Section titled “To town and back”Each camp’s road leads to its town. Walk up it from camp, and walk back out of the town to return. Briarhold’s great gate is the road on to Waymeet.
Moving members
Section titled “Moving members”Members are moved between camps from their sheet, and they’re there at once. The leader moves camp by the boat at the dock (free), a camp teleport, or walking down another camp’s town lane. The leader leaves their job while they’re in a town or the city.