The camp at Ashenveil
Ashenveil is one of the guild’s camps. It opens when The Ashen Road is finished, which needs the full game.
- Members are moved between camps from their sheet, and they’re there at once. The leader travels by waystone.
- Ashenveil has its own work: fallen ashwood, heart oak, amber seep, mithril vein, moonstone geode, adamantite vein, glowfish pool, eel run, ghost carp pond, grey flax.
- Its hunting grounds have their own mobs. See Camp fights.
- It has its own recruits, who arrive already skilled. See Recruits.
- Its town is Elderholt, with Ivy’s stall and Thorne’s stall.
- Its own guildhouse, with its own stations, built up separately.
Building it up
Section titled “Building it up”| Level | Name | Perk points | Beds | Cost |
|---|---|---|---|---|
| 1 | Deadfall Camp | |||
| 2 | Bough Lean-to | 2 | 1 | 3,000 gold, 40 × |
| 3 | Root House | 2 | 5,000 gold, 80 × | |
| 4 | Moss Lodge | 2 | 1 | 8,000 gold, 120 × |
| 5 | Root Hall | 2 | 12,000 gold, 160 × | |
| 6 | Canopy Hall | 2 | 1 | 17,000 gold, 60 × |
| 7 | Lantern Hall | 2 | 23,000 gold, 100 × | |
| 8 | Bough Keep | 2 | 30,000 gold, 150 × | |
| 9 | Heartwood Keep | 2 | 40,000 gold, 200 × | |
| 10 | Circle Lodge | 2 | 55,000 gold, 300 × |