People
The leader grows close to the people of the towns. It gives keepsakes and gifts, not power.
How it grows
Section titled “How it grows”Find them in town and tap them to open their sheet.
- Once a day, a moment with them: 1 point. A heart on the sign up the road to town means someone has one waiting.
- Once a day, a gift from storage: 1 for anything, 2 for something they like, 4 for something they love.
- At Close they ask which way it goes: friends, or partners. There’s one partner at a time.
- From Good friends, a morning gift sometimes waits in their camp’s Returns, and friends drop by their camp’s guildhouse of an evening.
- At Best friends, a partner moves into their camp’s guildhouse. Friends or partners, their keepsake (a piece of decor) is earned.
- Each new level has a short scene, which can be watched again from their sheet.
| Level | Points |
|---|---|
| Met | 0 |
| Friendly | 6 |
| Close | 16 |
| Good friends (Courting as partners) | 30 |
| Best friends (Partners as partners) | 48 |
Runs the Hearthfire Inn down the lane. Talks fast, laughs louder, and is always halfway through an errand.
| Town | Briarhold |
| Met in | The Arrival |
| Loves | |
| Likes | |
| Keepsake | The old Hearthfire sign (decor, at the closest) |
Builds boats on the dock, when anyone lets him. Says little, and means all of it.
| Town | Briarhold |
| Met in | The Far Light |
| Loves | |
| Likes | |
| Keepsake | Maren’s first boat (decor, at the closest) |
Captain Aldric
Section titled “Captain Aldric”
Captain of the Briarhold watch. Steady, dry, and very hard to surprise.
| Town | Briarhold |
| Met in | The Seal on the Hill |
| Loves | |
| Likes | |
| Keepsake | The watch lantern (decor, at the closest) |
Cooks at the Sodden Gull. Low standards, honest beer, and a tongue that could fillet a cod.
| Town | Saltmire |
| Met in | An Honest Supper |
| Loves | |
| Likes | |
| Keepsake | Edda’s stew pot (decor, at the closest) |
Of the Tide Syndicate: guarded, sharp, and always paid in full. Her trust is earned slowly.
| Town | Saltmire |
| Met in | False Lights |
| Loves | |
| Likes | |
| Keepsake | The Syndicate compass (decor, at the closest) |
Marlow
Section titled “Marlow”
Keeps the harbour book in Saltmire. Practical, careful, and counts every boat home.
| Town | Saltmire |
| Met in | False Lights |
| Loves | |
| Likes | |
| Keepsake | A page of the harbour book (decor, at the closest) |
Thorne
Section titled “Thorne”
A ranger of the Circle. Keeps the gate, keeps count, and keeps his thanks to himself.
| Town | Elderholt |
| Met in | The Ashen Road |
| Loves | |
| Likes | |
| Keepsake | Thorne’s old bow (decor, at the closest) |
Forages the wood for the Circle and keeps a stall at dusk. Knows every mushroom, and which ones would like to kill you.
| Town | Elderholt |
| Met in | The Forest Watches |
| Loves | |
| Likes | |
| Keepsake | Ivy’s jar of fireflies (decor, at the closest) |
Corwen
Section titled “Corwen”
Keeps the Circle’s records, when he can find them. Gentle, forgetful, and on first-name terms with the trees.
| Town | Elderholt |
| Met in | Roots and Recognition |
| Loves | |
| Likes | |
| Keepsake | Corwen’s record of your guild (decor, at the closest) |
Friends in the guild
Section titled “Friends in the guild”Members grow close to each other too: by being at camp together, working the same job and going out in the same party. Close friends do a little better together.
| Level | Points | In the same party | Working side by side |
|---|---|---|---|
| Friendly | 600 | +1% success | |
| Friends | 4,000 | +2% success | +5% speed |
| Close | 12,000 | +3% success | +10% speed |