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People

The leader grows close to the people of the towns. It gives keepsakes and gifts, not power.

Find them in town and tap them to open their sheet.

  • Once a day, a moment with them: 1 point. A heart on the sign up the road to town means someone has one waiting.
  • Once a day, a gift from storage: 1 for anything, 2 for something they like, 4 for something they love.
  • At Close they ask which way it goes: friends, or partners. There’s one partner at a time.
  • From Good friends, a morning gift sometimes waits in their camp’s Returns, and friends drop by their camp’s guildhouse of an evening.
  • At Best friends, a partner moves into their camp’s guildhouse. Friends or partners, their keepsake (a piece of decor) is earned.
  • Each new level has a short scene, which can be watched again from their sheet.
LevelPoints
Met0
Friendly6
Close16
Good friends (Courting as partners)30
Best friends (Partners as partners)48
Wren

Runs the Hearthfire Inn down the lane. Talks fast, laughs louder, and is always halfway through an errand.

TownBriarhold
Met inThe Arrival
Loves Cooked trout, Baked pike, Harbour feast
Likes Cooked shrimp, Crab stew, Fish chowder, Smoked herring
KeepsakeThe old Hearthfire sign (decor, at the closest)
Maren

Builds boats on the dock, when anyone lets him. Says little, and means all of it.

TownBriarhold
Met inThe Far Light
Loves Oak logs, Bog oak, Oilcloth
Likes Logs, Pine logs, Willow logs, Linen, Driftwood, Flax
KeepsakeMaren’s first boat (decor, at the closest)
Captain Aldric

Captain of the Briarhold watch. Steady, dry, and very hard to surprise.

TownBriarhold
Met inThe Seal on the Hill
Loves Steel bar, Tidesteel bar, Wolf-tooth cord
Likes Iron bar, Bronze bar, Coal, Iron ore
KeepsakeThe watch lantern (decor, at the closest)
Edda

Cooks at the Sodden Gull. Low standards, honest beer, and a tongue that could fillet a cod.

TownSaltmire
Met inAn Honest Supper
Loves Herring, Cod, Pike
Likes Trout, Shrimp, Crab, Salt, Salted fish
KeepsakeEdda’s stew pot (decor, at the closest)
Vara

Of the Tide Syndicate: guarded, sharp, and always paid in full. Her trust is earned slowly.

TownSaltmire
Met inFalse Lights
Loves Pearl, Tide silver, Sea-glass pendant
Likes Whalebone pendant, Smuggler’s coin, Wrecker’s charm, Marsh amber
KeepsakeThe Syndicate compass (decor, at the closest)
Marlow

Keeps the harbour book in Saltmire. Practical, careful, and counts every boat home.

TownSaltmire
Met inFalse Lights
Loves Ship fittings, Salted fish
Likes Smoked herring, Oilcloth, Salt, Pine logs, Fish chowder
KeepsakeA page of the harbour book (decor, at the closest)
Thorne

A ranger of the Circle. Keeps the gate, keeps count, and keeps his thanks to himself.

TownElderholt
Met inThe Ashen Road
Loves Eel pie, Heartwood, Ghost carp
Likes Ashwood, Glowfish, Brook eel, Grey dragonhide, Amber, Circle supper
KeepsakeThorne’s old bow (decor, at the closest)
Ivy

Forages the wood for the Circle and keeps a stall at dusk. Knows every mushroom, and which ones would like to kill you.

TownElderholt
Met inThe Forest Watches
Loves Glowfish skewers, Amber, Carp and mushroom stew
Likes Grey flax, Glowfish, Brook eel, Ghost carp, Eel pie, Grey linen
KeepsakeIvy’s jar of fireflies (decor, at the closest)
Corwen

Keeps the Circle’s records, when he can find them. Gentle, forgetful, and on first-name terms with the trees.

TownElderholt
Met inRoots and Recognition
Loves Moonstone, Circle supper, Grey linen
Likes Amber, Heartwood, Eel pie, Glowfish skewers, Ashwood, Grey flax
KeepsakeCorwen’s record of your guild (decor, at the closest)

Members grow close to each other too: by being at camp together, working the same job and going out in the same party. Close friends do a little better together.

LevelPointsIn the same partyWorking side by side
Friendly600+1% success
Friends4,000+2% success+5% speed
Close12,000+3% success+10% speed