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The camp at Saltmire

Saltmire is one of the guild’s camps. It opens when The Far Light is finished, which needs the full game.

  • Members are moved between camps from their sheet, and they’re there at once. The leader travels by waystone.
  • Saltmire has its own work: sea pine, storm-bent pine, bog oak, salt rock, coal seam, tide silver vein, crab pots, herring shoal, cod bank, pearl beds, reed bed, wrack line.
  • Its hunting grounds have their own mobs. See Camp fights.
  • It has its own recruits, who arrive already skilled. See Recruits.
  • Its town is Saltmire, with Edda’s cart and Vara’s boat.
  • Its own guildhouse, with its own stations, built up separately.
LevelNamePerk pointsBedsCost
1Beach Camp
2Driftwood Shack212,000 gold, 40 × Pine logs, 20 × Salt
3Net Loft24,000 gold, 80 × Pine logs, 40 × Crab
4Stilt House216,000 gold, 120 × Pine logs, 40 × Salted fish
5Salt House29,000 gold, 150 × Salt, 10 × Ship fittings, 60 × Reeds
6Harbour Hall2113,000 gold, 200 × Pine logs, 25 × Ship fittings, 40 × Crab stew
7Tide Keep218,000 gold, 150 × Coal, 40 × Ship fittings, 150 × Reeds
8Sea Keep224,000 gold, 300 × Pine logs, 80 × Crab stew, 80 × Bog oak
9Beacon Keep232,000 gold, 80 × Ship fittings, 4 × Pearl
10Harbour Citadel242,000 gold, 300 × Coal, 120 × Ship fittings, 8 × Pearl, 150 × Bog oak