Skills
Every guild member has their own level in each of the 13 skills, from 1 to 99 (Hitpoints starts at 10). The Combat job, at the camp’s hunting grounds, trains whichever fighting style they hold.
| Skill | Kind | What it covers |
|---|---|---|
| Gathering | Chopping wood. Logs feed the fire, the boat, the guildhouse and the woodworker. | |
| Gathering | Digging ore, coal and salt for the smith. Now and then a waystone shard turns up. | |
| Gathering | Fishing from the guild’s boat. Raw fish goes to the cook. | |
| Gathering | Gathering flax and reeds, and what the tide leaves on the shore. | |
| Craft | Smelting bars and forging swords, armour, arrowheads and ship fittings. | |
| Craft | Cooking fish into food for parties, fighters and dragons. | |
| Craft | Weaving cloth and sewing hats, robes, hoods and leathers, and splitting waystone shards into rune chips. | |
| Craft | Carving bows and staves, arrow shafts, and arrows. | |
| Fighting | Swords and shields. Melee beats Range | |
| Fighting | Bows and arrows. Range beats Magic | |
| Fighting | Staves and rune chips, and spells at camp. Magic beats Melee | |
| Fighting | Takes damage off every blow, and lets armour be worn | |
| Fighting | Health in every fight |
Levels
Section titled “Levels”Level 2 takes 40 XP, and each level after takes 20% more than the one before, up to level 40. From there each takes 6% more.
Each region has its own band of levels: what’s gathered at a camp, and what’s made from it, sits in that camp’s band. Briarhold’s jobs run from 1 to 20, Saltmire’s from 20 to 40, and Ashenveil’s from 40 up.
| Level | Total XP |
|---|---|
| 2 | 40 |
| 5 | 214 |
| 10 | 831 |
| 15 | 2,367 |
| 20 | 6,189 |
| 30 | 39,362 |
| 40 | 244,761 |
| 50 | 815,182 |
| 60 | 1,836,717 |
| 80 | 6,942,334 |
| 99 | 21,969,952 |
Beginners work fast
Section titled “Beginners work fast”Someone new to a job works 3 times as fast at level 1. The boost fades evenly and is gone by level 15.