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Places

There are 18 places to send a party: 12 by land and 6 by sea. Difficulty is the party power that gives an even chance, and each place’s foes fight in one style. See Expeditions. A place with a boss can be fought by hand once it’s been won: see Boss fights.

Setting out for the The Ashen Road needs the full game.

PlaceKindTimeDifficultyFoes fight inPartyXPBoss
Old MineLand expedition30 min6Melee330The Shaft Lurker
Wolf DenLand expedition2 h30Melee3120The Alpha
The RuinLand expedition4 h120Melee3250The Wardstone Guardian
The Ashen RoadJourney4 h340Range3400

Setting out for the Saltmire Crossing needs the full game.

PlaceKindTimeDifficultyFoes fight inPartyXPBoss
Tern RockVoyage12 min5Range312
Saltmire CrossingJourney by sea2 h65Range3120
Smugglers’ CoveVoyage2 h 30 min90Range3100The Cove Captain
The Old WreckVoyage4 h190Melee3160The Drowned Mate

These need the full game.

PlaceKindTimeDifficultyFoes fight inPartyXPBoss
Bluff CavesLand expedition1 h150Range3120The Brood Mother
Marsh HollowLand expedition2 h220Melee3200The Reed King
Wreckers’ DenLand expedition4 h300Range3320The Wrecker Chief

These need the full game.

PlaceKindTimeDifficultyFoes fight inPartyXPBoss
Dragon ReefVoyage5 h360Melee4300The Warden Below
Serpent’s WakeVoyage7 h620Melee5420The Serpent

These need the full game.

PlaceKindTimeDifficultyFoes fight inPartyXPBoss
Thornback RunLand expedition1 h360Melee3220The Old Tusk
Spinner’s CanopyLand expedition2 h420Range3320The Old Spinner
Whispering HollowLand expedition3 h480Melee3420The Hollow King
The Grey GroveLand expedition4 h560Magic3520The Grey Hart
Under the Great TreeLand expedition5 h650Magic3640The Rootwarden

The map shows more country that can’t be reached yet:

  • Iron Hollows. The mountains glow at night. Someone is still working the forges.
  • Dunmere. A bell rings under the water when the mist is thick.
  • The Pale Reach. The sky there shimmers green. Few who went to look came back.