Places
There are 18 places to send a party: 12 by land and 6 by sea. Difficulty is the party power that gives an even chance, and each place’s foes fight in one style. See Expeditions. A place with a boss can be fought by hand once it’s been won: see Boss fights.
Briarhold
Section titled “Briarhold”Setting out for the The Ashen Road needs the full game.
| Place | Kind | Time | Difficulty | Foes fight in | Party | XP | Boss |
|---|---|---|---|---|---|---|---|
| Old Mine | Land expedition | 30 min | 6 | Melee | 3 | 30 | The Shaft Lurker |
| Wolf Den | Land expedition | 2 h | 30 | Melee | 3 | 120 | The Alpha |
| The Ruin | Land expedition | 4 h | 120 | Melee | 3 | 250 | The Wardstone Guardian |
| The Ashen Road | Journey | 4 h | 340 | Range | 3 | 400 |
The home waters
Section titled “The home waters”Setting out for the Saltmire Crossing needs the full game.
| Place | Kind | Time | Difficulty | Foes fight in | Party | XP | Boss |
|---|---|---|---|---|---|---|---|
| Tern Rock | Voyage | 12 min | 5 | Range | 3 | 12 | |
| Saltmire Crossing | Journey by sea | 2 h | 65 | Range | 3 | 120 | |
| Smugglers’ Cove | Voyage | 2 h 30 min | 90 | Range | 3 | 100 | The Cove Captain |
| The Old Wreck | Voyage | 4 h | 190 | Melee | 3 | 160 | The Drowned Mate |
Saltmire
Section titled “Saltmire”These need the full game.
| Place | Kind | Time | Difficulty | Foes fight in | Party | XP | Boss |
|---|---|---|---|---|---|---|---|
| Bluff Caves | Land expedition | 1 h | 150 | Range | 3 | 120 | The Brood Mother |
| Marsh Hollow | Land expedition | 2 h | 220 | Melee | 3 | 200 | The Reed King |
| Wreckers’ Den | Land expedition | 4 h | 300 | Range | 3 | 320 | The Wrecker Chief |
From Saltmire harbour
Section titled “From Saltmire harbour”These need the full game.
| Place | Kind | Time | Difficulty | Foes fight in | Party | XP | Boss |
|---|---|---|---|---|---|---|---|
| Dragon Reef | Voyage | 5 h | 360 | Melee | 4 | 300 | The Warden Below |
| Serpent’s Wake | Voyage | 7 h | 620 | Melee | 5 | 420 | The Serpent |
Ashenveil
Section titled “Ashenveil”These need the full game.
| Place | Kind | Time | Difficulty | Foes fight in | Party | XP | Boss |
|---|---|---|---|---|---|---|---|
| Thornback Run | Land expedition | 1 h | 360 | Melee | 3 | 220 | The Old Tusk |
| Spinner’s Canopy | Land expedition | 2 h | 420 | Range | 3 | 320 | The Old Spinner |
| Whispering Hollow | Land expedition | 3 h | 480 | Melee | 3 | 420 | The Hollow King |
| The Grey Grove | Land expedition | 4 h | 560 | Magic | 3 | 520 | The Grey Hart |
| Under the Great Tree | Land expedition | 5 h | 650 | Magic | 3 | 640 | The Rootwarden |
Still under cloud
Section titled “Still under cloud”The map shows more country that can’t be reached yet:
- Iron Hollows. The mountains glow at night. Someone is still working the forges.
- Dunmere. A bell rings under the water when the mist is thick.
- The Pale Reach. The sky there shimmers green. Few who went to look came back.