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Magic

Magic

Whoever holds a staff fights in Magic, and needs rune chips to fight at camp. Magic beats Melee and loses to Range.

  • Each Magic level adds 2 power, and a staff needs a Magic level to hold, by tier.
  • A staff takes both hands.

Staves are made by Woodworking or bought from the carts. Hats and robes are crafted.

Fighting XP comes from camp fights, expeditions, voyages, boss fights, raids, bounties and sparring. Where it goes depends on the member’s stance, and a third as much again goes to Hitpoints.

TierSetPower per pieceNeedsWhole set
2Apprentice gear51+5% XP
3Lamplighter gear95+5% loot from expeditions
4Moon-reader gear1415+10% XP
5Wyrmspeaker gear2025+10% loot from expeditions and +10% XP
6Druid gear2735+12% loot from expeditions and +12% XP
7Elder gear3545+15% loot from expeditions and +15% XP

See Magic gear for every piece.

A mage can cast at camp: pick a spell from the Spellbook, then trace its rune over the camp. How well it’s traced sets how strong the spell is. Each cast spends waystone shards ( Waystone shard) from storage, and the rest between casts is shared by all the guild’s mages. Whoever is best at Magic casts, unless you pick someone.

SpellMagic levelWhat it doesShardsRestXP
Kindle1The fire leaps up and burns half an hour longer.11 h20
Starfall3Stars rain on the camp. Everyone at work gets a minute’s work done at once.21 h 30 min35
Mend6Everyone hurt here is back on their feet in half the time.22 h50
Fair wind10The boat’s way home is a tenth shorter.32 h70
Tidecall15The boat out at sea comes home now, haul and all. Each extra pearl brings back a tenth more.33 h90
Calm seas22The next voyage can’t fail. Each extra pearl brings back a tenth more.34 h110
Hearthstone25The fire burns six hours, its wood’s bonus doubled. Each extra amber adds an hour and a half.44 h130
Amber hour32Everyone at work here works a quarter faster for an hour. Each extra amber adds a quarter hour.43 h160
Dreamwalk38Next time you’re away, the guild works two hours longer before it rests. Each extra moonstone adds an hour.56 h190
Meteor45A star falls on the camp: everyone at work gets ten minutes done at once. Each extra moonstone adds three.65 h230
GradeRune score fromStrength
Perfect90%160%
Finely cast65%125%
Cast35%100%
Frayed0%60%

A Perfect cast also shortens the rest. A Frayed one leaves a frog on the caster’s hat for a while.