Magic gear
Staves, hats and robes for mages.
Every tier needs a level to put on: armour (head, body, off hand) needs Defence, and a weapon needs the level of the style it fights with. A quiver needs nothing. See Combat.
Apprentice gear
Section titled “Apprentice gear”Tier 2. Each piece adds 5 power, and anyone can wear it. Wearing the whole set adds +5% XP.
| Item | Slot | Needs | Also | Value |
|---|---|---|---|---|
| Weapon | 17 | |||
| Head | 14 | |||
| Body | 26 |
Lamplighter gear
Section titled “Lamplighter gear”Tier 3. Each piece adds 9 power, and needs level 5 to wear. Wearing the whole set adds +5% loot from expeditions.
| Item | Slot | Needs | Also | Value |
|---|---|---|---|---|
| Weapon | Magic 5 | 37 | ||
| Head | Defence 5 | 32 | ||
| Body | Defence 5 | 60 |
Moon-reader gear
Section titled “Moon-reader gear”Tier 4. Each piece adds 14 power, and needs level 15 to wear. Wearing the whole set adds +10% XP.
| Item | Slot | Needs | Also | Value |
|---|---|---|---|---|
| Weapon | Magic 15 | 99 | ||
| Head | Defence 15 | 106 | ||
| Body | Defence 15 | 202 |
Wyrmspeaker gear
Section titled “Wyrmspeaker gear”Tier 5. Each piece adds 20 power, and needs level 25 to wear. Wearing the whole set adds +10% loot from expeditions and +10% XP.
| Item | Slot | Needs | Also | Value |
|---|---|---|---|---|
| Weapon | Magic 25 | 381 | ||
| Head | Defence 25 | 300 | ||
| Body | Defence 25 | 540 |
Druid gear
Section titled “Druid gear”Tier 6. Each piece adds 27 power, and needs level 35 to wear. Wearing the whole set adds +12% loot from expeditions and +12% XP.
| Item | Slot | Needs | Also | Value |
|---|---|---|---|---|
| Weapon | Magic 35 | 553 | ||
| Head | Defence 35 | 440 | ||
| Body | Defence 35 | 720 |
Elder gear
Section titled “Elder gear”Tier 7. Each piece adds 35 power, and needs level 45 to wear. Wearing the whole set adds +15% loot from expeditions and +15% XP.
| Item | Slot | Needs | Also | Value |
|---|---|---|---|---|
| Weapon | Magic 45 | 1284 | ||
| Head | Defence 45 | 748 | ||
| Body | Defence 45 | 1034 |