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Magic gear

Staves, hats and robes for mages.

Every tier needs a level to put on: armour (head, body, off hand) needs Defence, and a weapon needs the level of the style it fights with. A quiver needs nothing. See Combat.

Tier 2. Each piece adds 5 power, and anyone can wear it. Wearing the whole set adds +5% XP.

ItemSlotNeedsAlsoValue
Hazel crookWeapon17
Apprentice’s hatHead14
Apprentice’s robeBody26

Tier 3. Each piece adds 9 power, and needs level 5 to wear. Wearing the whole set adds +5% loot from expeditions.

ItemSlotNeedsAlsoValue
Firefly lantern-staffWeaponMagic 537
Lamplighter’s hoodHeadDefence 532
Lamplighter’s robeBodyDefence 560

Tier 4. Each piece adds 14 power, and needs level 15 to wear. Wearing the whole set adds +10% XP.

ItemSlotNeedsAlsoValue
MoonforkWeaponMagic 1599
Moon-reader’s hatHeadDefence 15106
Moon-reader’s robeBodyDefence 15202

Tier 5. Each piece adds 20 power, and needs level 25 to wear. Wearing the whole set adds +10% loot from expeditions and +10% XP.

ItemSlotNeedsAlsoValue
Wyrmbone staffWeaponMagic 25381
Wyrmspeaker’s hoodHeadDefence 25300
Wyrmspeaker’s robeBodyDefence 25540

Tier 6. Each piece adds 27 power, and needs level 35 to wear. Wearing the whole set adds +12% loot from expeditions and +12% XP.

ItemSlotNeedsAlsoValue
Rootbound staffWeaponMagic 35553
Druid’s hoodHeadDefence 35440
Druid’s robeBodyDefence 35720

Tier 7. Each piece adds 35 power, and needs level 45 to wear. Wearing the whole set adds +15% loot from expeditions and +15% XP.

ItemSlotNeedsAlsoValue
Elder’s staffWeaponMagic 451284
Elder’s circletHeadDefence 45748
Elder’s robeBodyDefence 451034