Saltmire Crossing
| Kind | Journey by sea |
| Sets out from | The home camp’s jetty |
| Time | 2 h |
| Difficulty | None: a journey always gets there |
| Party | Up to 3. The guild’s leader has to go |
| XP | 120 |
| Foes fight in | Range (so Melee has the edge) |
| Needs | The full game |
A journey is made once. Once it’s been made, it leaves the map.
What comes home
Section titled “What comes home”| Item | Amount | Chance | |
|---|---|---|---|
| Gold | 80 to 150 | 100% | |
| 6 to 12 | 100% | ||
| 10 to 16 | 100% | ||
| 1 | 25% | Win only | |
| 1 | 5% | Win only |
In the story
Section titled “In the story”A win here is a step in The Far Light.