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Melee

Melee

Whoever holds a sword, or nothing at all, fights in Melee. Melee beats Range and loses to Magic.

Each Melee level adds 2 power, and a sword needs a Melee level to hold, by tier.

Fighting XP comes from camp fights, expeditions, voyages, boss fights, raids, bounties and sparring. Where it goes depends on the member’s stance, and a third as much again goes to Hitpoints.

TierSetPower per pieceNeedsWhole set
1Scrap gear21
2Bronze gear51
3Iron gear95
4Steel gear1415
5Tidesteel gear2025
6Mithril gear2735
7Adamant gear3545

See Arms and armour and Sea gear for every piece.