Melee
Whoever holds a sword, or nothing at all, fights in Melee. Melee beats Range and loses to Magic.
Each Melee level adds 2 power, and a sword needs a Melee level to hold, by tier.
Fighting XP comes from camp fights, expeditions, voyages, boss fights, raids, bounties and sparring. Where it goes depends on the member’s stance, and a third as much again goes to Hitpoints.
| Tier | Set | Power per piece | Needs | Whole set |
|---|---|---|---|---|
| 1 | Scrap gear | 2 | 1 | |
| 2 | Bronze gear | 5 | 1 | |
| 3 | Iron gear | 9 | 5 | |
| 4 | Steel gear | 14 | 15 | |
| 5 | Tidesteel gear | 20 | 25 | |
| 6 | Mithril gear | 27 | 35 | |
| 7 | Adamant gear | 35 | 45 |
See Arms and armour and Sea gear for every piece.