The Far Light
Starts after The Seal on the Hill.
| Step | What to do | Reward |
|---|---|---|
| 1 | Hear them out | |
| 2 | Hear them out | 250 gold, the Rigged raft |
| 3 | Win at Tern Rock | 50 gold |
| 4 | Win at Saltmire Crossing (needs the full game) | 300 gold, a bed for one more member |
Finishing it gives a perk point.
When it’s done
Section titled “When it’s done”- Edda’s cart opens its stall in Saltmire
- Saltmire Coast opens