The guildhouse
The guildhouse at Briarhold starts as a camp and is built up through 10 levels. Each level gives points to spend on perks, and some add a bed for one more member. It’s built up from its Plans, inside.
| Level | Name | Perk points | Beds | Cost |
|---|---|---|---|---|
| 1 | Camp | |||
| 2 | Timber Hall | 2 | 400 gold, 40 × | |
| 3 | Stone Hall | 2 | 1,500 gold, 30 × | |
| 4 | Guild Lodge | 2 | 3,000 gold, 60 × | |
| 5 | Great Hall | 2 | 5,000 gold, 20 × | |
| 6 | Banner Hall | 2 | 9,000 gold, 40 × | |
| 7 | Guild Keep | 2 | 13,000 gold, 60 × | |
| 8 | High Keep | 2 | 18,000 gold, 70 × | |
| 9 | Guild Citadel | 2 | 26,000 gold, 100 × | |
| 10 | Grand Bastion | 2 | 36,000 gold, 140 × |
Inside the guildhouse
Section titled “Inside the guildhouse”Tap the guildhouse at camp to walk in. Each station is something to walk up to and tap, and opens what it’s for. Each starts humble and can be built up at the Crafting table. They work just as well if they aren’t. Every camp’s guildhouse has the same stations, built up separately. Walk out through the door to leave.
| Station | Opens | Starts as | Built up to |
|---|---|---|---|
| Storage | Storage, and the trade run | Old chest | Bank chest: 20 × Great bank chest (guildhouse 4): 20 × |
| Plans | Building the guildhouse up | Pinned plans | Blueprints (guildhouse 2): 20 × |
| Crafting table | Building the stations up, and making decor, finishes for the walls and floor, lanterns and the guild cape | Sawhorse and tools | Crafting bench (guildhouse 3): 25 × |
| Guild Tree | The perks. Built up, it’s a lantern tree, with a lantern lit for each perk point spent | Sapling | Lantern tree (guildhouse 3): 15 × |
| Recruits | The recruit board | Note on a stake | Notice board: 20 × Board with a lamp (guildhouse 4): 15 × |
| Boss room | The Boss room | Nothing, until it’s built | Boss portal (guildhouse 2): 30 × |
| Map | The world map: the regions the guild has opened, and where parties are out | Old chart | Great map (guildhouse 7): 30 × |
Decor is made at the Crafting table or earned, and waits in a tray. Put it up, and move the stations about, in Build mode (the Build tag on the banner). Each piece goes up at any camp.
| Piece | How | Most | From guildhouse level |
|---|---|---|---|
| Braided rug | 6 × | 2 | |
| Wolf pelt | Three stars in the Wolf Den boss fight. | ||
| Potted fern | 6 × | 4 | |
| Candle stand | 4 × | 4 | |
| Weapon rack | 10 × | 2 | |
| Barrel table | 15 × | 3 | |
| Guardian’s head | Win the boss fight in the Ruin. | ||
| Antlers | 3 × | 2 | |
| Tapestry | 12 × | 2 | |
| Mounted pike | Get anyone to Fishing 30. | ||
| Guild banner | 8 × | 2 | |
| Chandelier | 8 × | 2 | 8 |
| Net and floats | 6 × | 2 | |
| Ship’s wheel | 8 × | 1 | |
| Crab pots | 8 × | 3 | |
| Ship in a bottle | 4 × | 2 | |
| Anchor | 8 × | 1 | |
| Sea rug | 6 × | 2 | |
| Ship’s lantern | 4 × | 2 | 5 |
| Glass floats | 6 × | 2 | 5 |
| Serpent scale | Win the boss fight at Serpent’s Wake. | ||
| Reed King’s crown | Three stars in the Marsh Hollow boss fight. | ||
| Figurehead | Win the boss fight on the Old Wreck. | ||
| Mounted cod | Get anyone to Fishing 45. | ||
| The old Hearthfire sign | Grow as close as you can to Wren. | ||
| Maren’s first boat | Grow as close as you can to Maren. | ||
| The watch lantern | Grow as close as you can to Aldric. | ||
| Edda’s stew pot | Grow as close as you can to Edda. | ||
| The Syndicate compass | Grow as close as you can to Vara. | ||
| A page of the harbour book | Grow as close as you can to Marlow. | ||
| Moss rug | 6 × | 2 | |
| Mushroom lamp | 4 × | 3 | 5 |
| Carved totem | 20 × | 2 | |
| Jade lantern | 4 × | 2 | 5 |
| Stump table | 20 × | 2 | |
| Fern bed | 8 × | 2 | |
| The Old Tusk’s tusk | Win the Thornback Run boss fight. | ||
| The Old Spinner’s silk | Three stars in the Spinner’s Canopy boss fight. | ||
| The Hollow King’s heartwood | Win the Whispering Hollow boss fight. | ||
| Blighted antlers | Win the Grey Grove boss fight. | ||
| A root of the Great Tree | Three stars in the boss fight Under the Great Tree. | ||
| Thorne’s old bow | Grow as close as you can to Thorne. | ||
| Ivy’s jar of fireflies | Grow as close as you can to Ivy. | ||
| Corwen’s record of your guild | Grow as close as you can to Corwen. | ||
| Festival lantern | Help raise the Festival Pavilion’s frame. | ||
| Festival bunting | Help stretch the Festival Pavilion’s canopy. | ||
| Elder dragon scale | Help drive the elder dragon off over Waymeet. | ||
| Pavilion banner | Help hang the Festival Pavilion’s bunting and lanterns. | ||
| Little maypole | Help raise the Founders’ Fair maypole, through to its feast. | ||
| Wicker dragon | Help weave the Dragonfall dragon, through to its night. | ||
| Tower lantern | Help light the Lantern Tower, through to its supper. | ||
| Mounted golden carp | Bought from Old Tamsin at the Waymeet pond. | ||
| Pewter tankard | Bought from Hob at the Crossed Keys. | ||
| Dice cup | Bought from Hob at the Crossed Keys. | ||
| Dartboard | Bought from Hob at the Crossed Keys. |
Walls and floor
Section titled “Walls and floor”A finish is made once at the Crafting table, then each camp picks its own in Build mode. The tent has no walls to finish.
| Finish | For the | From guildhouse level | Cost |
|---|---|---|---|
| Limewash | wall | 2 | 12 × |
| Wood panelling | wall | 3 | 15 × |
| Guild colours | wall | 4 | 8 × |
| Scrubbed boards | floor | 2 | 20 × |
| Flagstones | floor | 3 | 12 × |
| Painted checker | floor | 4 | 10 × |