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Arms and armour

Swords, shields, helms and bodies, from scrap to adamant.

Every tier needs a level to put on: armour (head, body, off hand) needs Defence, and a weapon needs the level of the style it fights with. A quiver needs nothing. See Combat.

Tier 1. Each piece adds 2 power, and anyone can wear it.

ItemSlotNeedsAlsoValue
Rusty swordWeapon3
Plank shieldOff handShield3
Patched capHead3
Patched tunicBody4

Tier 2. Each piece adds 5 power, and anyone can wear it.

ItemSlotNeedsAlsoValue
Bronze swordWeapon14
Bronze shieldOff handShield20
Bronze helmHead14
Bronze chestplateBody26

Tier 3. Each piece adds 9 power, and needs level 5 to wear.

ItemSlotNeedsAlsoValue
Iron swordWeaponMelee 532
Iron shieldOff handDefence 5Shield46
Iron helmHeadDefence 532
Iron chestplateBodyDefence 562

Tier 4. Each piece adds 14 power, and needs level 15 to wear.

ItemSlotNeedsAlsoValue
Steel swordWeaponMelee 1580
Steel shieldOff handDefence 15Shield119
Steel helmHeadDefence 1580
Steel chestplateBodyDefence 15158

Tier 5. Each piece adds 20 power, and needs level 25 to wear.

ItemSlotNeedsAlsoValue
Tidesteel swordWeaponMelee 25286
Tidesteel shieldOff handDefence 25Shield429
Tidesteel helmHeadDefence 25286
Tidesteel chestplateBodyDefence 25572

Tier 6. Each piece adds 27 power, and needs level 35 to wear.

ItemSlotNeedsAlsoValue
Mithril swordWeaponMelee 35380
Mithril shieldOff handDefence 35Shield560
Mithril helmHeadDefence 35380
Mithril chestplateBodyDefence 35720

Tier 7. Each piece adds 35 power, and needs level 45 to wear.

ItemSlotNeedsAlsoValue
Adamant swordWeaponMelee 45540
Adamant shieldOff handDefence 45Shield800
Adamant helmHeadDefence 45540
Adamant chestplateBodyDefence 451020