Boss fights
15 places have a boss. Once the guild has won there, the boss can be fought by hand from the place’s sheet, any time, or through a portal in the Boss room. A boss at sea needs the boat home and big enough for that place.
| Boss | Place | Fights in | Time |
|---|---|---|---|
| The Shaft Lurker | Old Mine | Melee | 5 min |
| The Alpha | Wolf Den | Melee | 5 min |
| The Wardstone Guardian | The Ruin | Melee | 5 min |
| The Drowned Mate | The Old Wreck | Melee | 5 min |
| The Cove Captain | Smugglers’ Cove | Range | 5 min |
| The Serpent | Serpent’s Wake | Melee | 5 min |
| The Warden Below | Dragon Reef | Magic | 5 min |
| The Brood Mother | Bluff Caves | Range | 5 min |
| The Reed King | Marsh Hollow | Melee | 5 min |
| The Wrecker Chief | Wreckers’ Den | Range | 5 min |
| The Old Tusk | Thornback Run | Melee | 5 min |
| The Old Spinner | Spinner’s Canopy | Range | 5 min |
| The Hollow King | Whispering Hollow | Melee | 5 min |
| The Grey Hart | The Grey Grove | Magic | 5 min |
| The Rootwarden | Under the Great Tree | Magic | 5 min |
The fight
Section titled “The fight”- The leader goes, with up to 2 members beside them, and up to 4 food.
- It’s fought from above in the boss’s lair. Tap to walk, keep out of what it throws, and your party fights round you.
- Health, armour, Defence and the combat triangle work as in every fight. See Combat.
- The leader falling, or the time running out, loses it.
One for winning, one for nobody going down, and one for taking none of its big blows.
What it pays
Section titled “What it pays”The day’s first win at each boss pays 80% of what an expedition there pays in XP; wins after that pay 10%. A loss pays half of that. Each member earns it in the style they fought with.
A win also rolls the boss’s drops: everything common, sometimes one uncommon thing, rarely its unique, and very rarely its pet. Each place’s page lists its boss’s drops.
Each boss’s first win gives a perk point, and so does winning it with all three stars.