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Boss fights

15 places have a boss. Once the guild has won there, the boss can be fought by hand from the place’s sheet, any time, or through a portal in the Boss room. A boss at sea needs the boat home and big enough for that place.

BossPlaceFights inTime
The Shaft LurkerOld MineMelee5 min
The AlphaWolf DenMelee5 min
The Wardstone GuardianThe RuinMelee5 min
The Drowned MateThe Old WreckMelee5 min
The Cove CaptainSmugglers’ CoveRange5 min
The SerpentSerpent’s WakeMelee5 min
The Warden BelowDragon ReefMagic5 min
The Brood MotherBluff CavesRange5 min
The Reed KingMarsh HollowMelee5 min
The Wrecker ChiefWreckers’ DenRange5 min
The Old TuskThornback RunMelee5 min
The Old SpinnerSpinner’s CanopyRange5 min
The Hollow KingWhispering HollowMelee5 min
The Grey HartThe Grey GroveMagic5 min
The RootwardenUnder the Great TreeMagic5 min
  • The leader goes, with up to 2 members beside them, and up to 4 food.
  • It’s fought from above in the boss’s lair. Tap to walk, keep out of what it throws, and your party fights round you.
  • Health, armour, Defence and the combat triangle work as in every fight. See Combat.
  • The leader falling, or the time running out, loses it.

One for winning, one for nobody going down, and one for taking none of its big blows.

The day’s first win at each boss pays 80% of what an expedition there pays in XP; wins after that pay 10%. A loss pays half of that. Each member earns it in the style they fought with.

A win also rolls the boss’s drops: everything common, sometimes one uncommon thing, rarely its unique, and very rarely its pet. Each place’s page lists its boss’s drops.

Each boss’s first win gives a perk point, and so does winning it with all three stars.