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Items

There are 287 items in the game, plus gold. Pick a kind to see them all, or search for one by name.

KindItemsWhat they are
Materials70Logs, ore, bars, cloth, hides and salvage: what jobs gather and crafts use up.
Arrows and rune chips7What archers loose and mages spend in camp fights.
Food13Cooked food: for parties, fighters and dragons.
Arms and armour28Swords, shields, helms and bodies, from scrap to adamant.
Sea gear8Deckhand and Corsair gear: melee gear with a sailor’s set bonus.
Magic gear18Staves, hats and robes for mages.
Range gear28Bows, quivers, hoods and bodies for archers: leather, then dragonhide.
Raid gear3Gear that only comes out of a party raid.
Necklaces32Charms worn round the neck.
Capes18Capes, worn in their own slot. They’re for looks: they add no power.
Work tools8One tool for each job, worn in a trinket slot.
Lanterns5Worn in a trinket slot, they light the dark round whoever carries one.
Dragon eggs8The eggs that hatch into dragons.
Pets17Pets that follow the leader about.
Other gear1Gear worn for its look.
Waymeet13The pond’s catches and what Waymeet’s pond and tavern sell.
Treasures10Scrolls, emblems and other things that aren’t sold.

Each member has eight slots: head, neck, body, weapon, off hand, cape and two trinkets. A bow’s quiver is worn in the cape slot, and a staff takes both hands, so no shield or off-hand goes with it.

Anything with a value can be sold by loading it on the boat for a trade run. The market carts pay better for the few things they want that day.