Items
There are 287 items in the game, plus gold. Pick a kind to see them all, or search for one by name.
| Kind | Items | What they are |
|---|---|---|
| Materials | 70 | Logs, ore, bars, cloth, hides and salvage: what jobs gather and crafts use up. |
| Arrows and rune chips | 7 | What archers loose and mages spend in camp fights. |
| Food | 13 | Cooked food: for parties, fighters and dragons. |
| Arms and armour | 28 | Swords, shields, helms and bodies, from scrap to adamant. |
| Sea gear | 8 | Deckhand and Corsair gear: melee gear with a sailor’s set bonus. |
| Magic gear | 18 | Staves, hats and robes for mages. |
| Range gear | 28 | Bows, quivers, hoods and bodies for archers: leather, then dragonhide. |
| Raid gear | 3 | Gear that only comes out of a party raid. |
| Necklaces | 32 | Charms worn round the neck. |
| Capes | 18 | Capes, worn in their own slot. They’re for looks: they add no power. |
| Work tools | 8 | One tool for each job, worn in a trinket slot. |
| Lanterns | 5 | Worn in a trinket slot, they light the dark round whoever carries one. |
| Dragon eggs | 8 | The eggs that hatch into dragons. |
| Pets | 17 | Pets that follow the leader about. |
| Other gear | 1 | Gear worn for its look. |
| Waymeet | 13 | The pond’s catches and what Waymeet’s pond and tavern sell. |
| Treasures | 10 | Scrolls, emblems and other things that aren’t sold. |
Gear slots
Section titled “Gear slots”Each member has eight slots: head, neck, body, weapon, off hand, cape and two trinkets. A bow’s quiver is worn in the cape slot, and a staff takes both hands, so no shield or off-hand goes with it.
Selling
Section titled “Selling”Anything with a value can be sold by loading it on the boat for a trade run. The market carts pay better for the few things they want that day.